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Lloyd the Monkey 1 & 2 Postmortem

Noah Meyer, Sherri Harms, Cyber Systems, University of Nebraska at Kearney, 2504 9th Ave, Kearney, NE 68849

The creation of new innovations is one of the major areas in computer science research. As technology continues to advance and become more accessible, the question of how an entrepreneuring person can create video games without existing connections in the video game industry is becoming a worthwhile exploration. This research explores the journey of one such individual who has successfully created unforgettable gaming experiences through a sole proprietorship. The objective of this research is to explore the game design and implementation processes that were utilized in this successful venture. It reviews the methodology used in the creation of an individually owned gaming company, with all the challenges that come from starting a business and marketing its products. The first phase of this research yielded two versions of Lloyd the Monkey games. These titles combine a variety of inspirations; ranging from prior games, animated films, to socio-political commentary. Combined with an exploration of game design theory, there is a large pool of subjects explored within these titles. The next phase of the project is a new game that will push the brand in a bold new direction. Initial successes and failures of the development of the Lloyd the Monkey games as well as the lessons learned in independent game development are explored.




Additional Abstract Information

Presenter: Noah Meyer

Institution: University of Nebraska at Kearney

Type: Poster

Subject: Computer Science

Status: Approved


Time and Location

Session: Poster 4
Date/Time: Tue 11:00am-12:00pm
Session Number: 3671